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| Foro -> Escuadras -> SOCOM: U.S. Navy Seals -> Interview: SOCOM 4's Travis Steiner | |
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pavlovicMatusalen's Sitter Aportaciones: 4888 |
# Tema - 23.04.2010 a las 13:50 Horas
![]() SOCOM fans are by far some of the most vocal and opinionated people in gaming today. Having endured the rocky launch of SOCOM Confrontation, the revelation that SOCOM 4 would include support for the PlayStation Move motion controller was met with a large amount of skepticism. We spoke with Zipper Interactive about their plans to address fan concerns, and the challenges of balancing a game with two very different control inputs. Some fans didn't take well to the announcement that SOCOM 4 would use the Move controller. How do you address concerns that motion controls will "ruin" the experience? First and foremost, SOCOM 4 was designed with the DualShock in mind. When we started this game over three years ago, Move didn't even exist yet. I cannot emphasize this point enough: the game supports both controllers. And again, we designed SOCOM 4 with the DualShock in mind. What ended up happening is that when we found out about the Move, we decided to try it out and see if it fits with the SOCOM experience very well. And so far, the reaction of the people that have tried it is that it's actually integrated quite well. The key there is that it's an optional control mechanic, and in no way is any other part of the SOCOM game being hindered or negatively affected by Move's integration. It's hard to know how well it works in SOCOM until you actually try it. I think people have some preconceived notions about how effective motion controls are in a shooter game, because up until now, the response time just hasn't been there, the accuracy, as well as the graphics. The PS3 can deliver the kind of realistic HD gaming that I think serious shooter players would want. And I think when you try the Move in SOCOM 4, a lot of people become pleasantly surprised by how effective and accurate it can be. I know talking to a lot of people that used to be PC gamers, people who used to say "I want my mouse and keyboard," and I think in a lot of ways the kind of fluid motion and precision you get from the Move is similar to a mouse and keyboard type experience. At the end of the day though, our goal is to make the Move an immersive, intuitive and fun way of playing SOCOM. But, we do want to balance things so that the level of effectiveness is pretty much the same, whether you're using the DualShock or not. We don't want Move players to have some kind of crazy advantage, in the same way, we don't want the Move players to have a disadvantage. Our goal is to tune them to be about as equal as possible. Will there be anything you can do on the Move that you can't do on the DualShock, and vice versa? There's no special actions, or at least, that's our goal, with the Move. I think it's going to come down to play style and preference, more than anything. In our early tests, DualShock is better for playing around quickly, and Move is better for quick target acquisition. But, we've only begun to scratch the surface in terms of our tuning of it, and being able to adjust custom settings. We've internally done some play tests utilizing both, and by and large the kill/death ratio was pretty much similar. ![]() SOCOM 4 is also the first game to be revealed to use the PlayStation "Navigation Controller." Did Zipper have any feedback on creating that peripheral? I think our biggest feedback was mentioning that we needed a subcontroller. Obviously, SOCOM's a game where every button is utilized. We're just happy that there is a subcontroller. In terms of design, we didn't directly influence the design other than mentioning that we need a D-Pad, analog stick, key buttons, and I think the subcontroller does a good job at delivering the things we need. How will Move and DualShock players be marked online? Will it possible for a DualShock-only player to refuse playing against a Move player, for example? We are keeping those options on the table, for sure. Again, when we get more of the Move integrated, and do more substantial playtests and have it tuned to the way we want to, see how equal the playing field really is. But that is certainly something we've talked about. We realize there may be some clans that may want to be specific to Move only or DualShock only. I think that's definitely a potential thing we'd consider, but we haven't firmly decided on whether or not to expose those in the game creation settings or not. Are there any concerns that you may be competing against yourselves by offering both MAG and SOCOM 4 in the same year? I think the games are quite different, in terms of core gameplay. Obviously, they're both shooters, and they both involve modern (if not slightly futuristic, in the case of MAG) military. But I really think there's room in the market for both. MAG is all about the massive war zone going on, whereas SOCOM 4 online is still about a smaller-scale, tighter, tactical experience. Obviously, SOCOM 4 has single player, with a huge emphasis this time on a more cinematic story experience. And then there's the authenticity angle, as well. MAG is all about a fictional setting in the future about PMCs, whereas SOCOM 4 is still grounded in more realistic, modern day warfare. Everything from the scale of combat, to the game modes, it's going to have a unique feel. Of course, SOCOM 4 is third person. I still think there's a lot of cool things, and a core "feeling" that comes from having a third person shooter. I definitely think gamers will have a reason to play both titles. fuente: joystiq.com ------------------ ![]() ![]() |
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PETESZEROYair Aportaciones: 20 |
# Responder: 1 - 27.04.2010 a las 14:50 Horas
buena info ahora espermos a ver cuanto cuesta el controlsillo ------------------
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MOR4L35Amante de los animales Procedencia: Contepec Michoacan Aportaciones: 1655 |
# Responder: 2 - 27.04.2010 a las 15:20 Horas
Yo la neta me esperare hasta ver que jala el move y buenos juegos para pensar comprarlo. DS3 FTMFW perros! ------------------ |
FrulondReina de la noche Aportaciones: 7526 |
# Responder: 3 - 24.07.2010 a las 10:59 Horas
nuevos videos de gameplay de SOCOM 4 ZIPPER FTW!
------------------ ![]() ![]() ISENNGARD @ Myspace ISENNGARD @ Soundclick |
MAYUCOKalimba Aportaciones: 142 |
# Responder: 4 - 26.07.2010 a las 10:16 Horas
CARAJO!!, SOCOM RULES!, Definitivamente todos los que hemos jugado SOCOM sabemos que no es un juego facil de jugar, hay que cuidar todos los detalles y por supuesto la suerte influye, le compre confrontation a mi sobrino y si se lo anda poniendo de corbata, le cuesta mucho trabajo jugarlo, pero eso hace el juego excelente, muchos skills, experiencia, confianza en tus clan mates y suerte, para todos los que han jugado gotcha sabran de lo que hablo, desgraciadamente el paintball es muy caro para mi, pero me conformo con SOCOM agarrar el pedo jugando y engordar como una vaca por que me la paso echado ah?, chupando, fumando y tragando...., creen que pueda demandar a los de zipper por acabar con mi salud por su pinche juego que solo provoca sedentarismo? Un abrazo. |
peyotiuxSoñando verde Procedencia: La Ciudad del Burrito Aportaciones: 4319 |
# Responder: 5 - 26.07.2010 a las 10:52 Horas
nel mayuco, para que un juego este chingon tiene que tener autoaim si no vale madre ------------------ Cucarachas Motorolas Libertarias ![]()
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pavlovicMatusalen's Sitter Aportaciones: 4888 |
# Responder: 6 - 26.07.2010 a las 11:12 Horas
26.07.2010 a las 17:52 Horas - peyotiux: nel mayuco, para que un juego este chingon tiene que tener autoaim si no vale madre Y no olvides....
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kingtequilaMas alla del campesismo Aportaciones: 5620 |
# Responder: 7 - 26.07.2010 a las 11:22 Horas
Estoy practicando sin "auto aim" ... como he batallado, pero ya me defiendo, mis 3 kills por match lo prueban >=/ Si acaso voy a chocom4, ya no andare tan nub.
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FrulondReina de la noche Aportaciones: 7526 |
# Responder: 8 - 26.07.2010 a las 11:25 Horas
tequila vendio BC2 por no tener autoaim XD ------------------ ![]() ![]() ISENNGARD @ Myspace ISENNGARD @ Soundclick |
kingtequilaMas alla del campesismo Aportaciones: 5620 |
# Responder: 9 - 26.07.2010 a las 12:03 Horas
lol, nada que ver... ni me gusto mucho desde la beta, ni el demo. pero tu me insististe tanto que andabas solo en bc2 bla bla... que cuando lo compre me dejaste. T.T Lo bueno es que luego volvieron kratos y Morales
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peyotiuxSoñando verde Procedencia: La Ciudad del Burrito Aportaciones: 4319 |
# Responder: 10 - 26.07.2010 a las 12:09 Horas
BFBC2 si tiene autoaim, aunque no tan marcado como MW2 SOCOM: Confrontation no tiene autoaim para nada y ahora que lo estoy volviendo a jugar lo estoy disfrutando un chingo madral, lo unico que me molesta son los tiempos de carga un poquito mas largos que lo normal ------------------ Cucarachas Motorolas Libertarias ![]()
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kingtequilaMas alla del campesismo Aportaciones: 5620 |
# Responder: 11 - 26.07.2010 a las 13:26 Horas
yo tengo ganas de ir a chocom. pero bajar toooooodo el game+updates me saldria YLoD... otra vez ![]() Ya mejor me espero al 4. ------------------ ![]() Brutos: Queentequila,Kingtequila, Elyaquiloco,Konan-69
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FrulondReina de la noche Aportaciones: 7526 |
# Responder: 12 - 26.07.2010 a las 13:37 Horas
BC2 solo tiene autoaim en la campaña ------------------ ![]() ![]() ISENNGARD @ Myspace ISENNGARD @ Soundclick Ultima vez editado por Frulond am 26.07.2010 a las 13:38 Horas (1x Editado) |
peyotiuxSoñando verde Procedencia: La Ciudad del Burrito Aportaciones: 4319 |
# Responder: 13 - 26.07.2010 a las 15:08 Horas
en el MP tambien, fijate bien lo dejas bajando en la nochi KT ------------------ Cucarachas Motorolas Libertarias ![]()
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kingtequilaMas alla del campesismo Aportaciones: 5620 |
# Responder: 14 - 26.07.2010 a las 15:58 Horas
mmm... y como andan con eso de "prioridad a los chocomeros"?? la ultima vez que fui, me dijeron casi, casi: - KT, gracias por participar- bueno, independientemente de todo, creo que lo bajare. para ir entrenando
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peyotiuxSoñando verde Procedencia: La Ciudad del Burrito Aportaciones: 4319 |
# Responder: 15 - 26.07.2010 a las 16:42 Horas
jojojojo casi siempre ando jugando solo jojojojo ------------------ Cucarachas Motorolas Libertarias ![]()
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MOR4L35Amante de los animales Procedencia: Contepec Michoacan Aportaciones: 1655 |
# Responder: 16 - 26.07.2010 a las 20:29 Horas
se me antojo socom estos dias al verte peyote pero la neta mi internet anda culero y me saca del online, lo cual es mas rapido regresar a la partida en BC2 que en SC ------------------ |
MontibellerLocomia Procedencia: MI CASA Aportaciones: 404 |
# Responder: 17 - 27.07.2010 a las 15:19 Horas
sera Nice tener un wii en el ps3 ------------------ [Entra aqui http://s3.bitefight.com.mx/c.php?uid=44849 e informate ![]() ![]() |
kingtequilaMas alla del campesismo Aportaciones: 5620 |
# Responder: 18 - 28.07.2010 a las 19:23 Horas
If you were already putting on your camouflaged pants and face paint to gear up for the release of the next SOCOM, pump the brakes, kid; SOCOM 4 has been delayed. Sony broke the news today with the following statement: "We can confirm that SOCOM 4 will be released in 2011. The team is focusing on additional features which will help to deliver the most compelling and immersive SOCOM experience yet. Please look out for further updates and announcements over the coming months." On the official SOCOM site, the following was posted: "While we're certainly aware that you've been looking forward to playing SOCOM 4 this year, we don't want to take any shortcuts. Instead, we want to deliver the best and most immersive SOCOM game we possibly can and we're going to use our extra time to do just that." ------------------ ![]() Brutos: Queentequila,Kingtequila, Elyaquiloco,Konan-69
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MOR4L35Amante de los animales Procedencia: Contepec Michoacan Aportaciones: 1655 |
# Responder: 19 - 29.07.2010 a las 05:46 Horas
No se por que no me sorprende... pero si era muy loco que saliera este anio ------------------ |
FrulondReina de la noche Aportaciones: 7526 |
# Responder: 20 - 29.07.2010 a las 09:16 Horas
------------------ ![]() ![]() ISENNGARD @ Myspace ISENNGARD @ Soundclick |
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